Consulting services in video game development
I am a programmer and an artist.
Presentation
My name is Sébastien Larocque. I work as an independent game developer and game development consultant in the Montreal area.
Below, you will find my offer as a consultant in video games as well as my portfolio.
See my LinkedIn profile for more information.
https://www.linkedin.com/in/sebastienlarocque/
If you have a project you would like to discuss, please contact me at the email address below.
Skills and services
Unity
Here are the main aspects that I include in my consulting for Unity.
- Create scenes, objects and basic configuration in the editor.
- C# programming.
- Graphic programming.
- Graphical interfaces.
- Writing shaders in Amplify Shader Editor
- And more...
Blender
I have been working with Blender for several years to create and modify 3D models for my games. I worked mainly in "Low-Poly" and a few other models of "photorealistic" style. I wrote several shaders (or materials) in Blender of all kinds. I also have some background in rigging and animation. My main services for Blender are:
- Modeling.
- Shader and material
- Scene rendering.
Image editing
I regularly work with Photoshop to create different textures and modify a wide variety of images. My main services for Photoshop are:
- Modification of images / textures.
- Creation of textures including PBR materials.
Sound editing
A part of my job led me to creating and modifying sounds to create sound effects. My skills are limited to general and relatively simple effects. In my spare time I study music mixing and mastering for sound effects and music. My main services for sound effects:
- Modification or creation of sounds.
Notable achievements and projects
Gaia PC Jigsaw Puzzle
Gaia PC Jigsaw Puzzle is a puzzle game that I programmed in C++ and DirectX on Windows. The first version was released in 2008 and had a second version in 2012 with some other changes afterwards.
Super Green Rally
Super Green Rally is a racing game programmed in C# and Unity. The project involved a lot of 3D modeling in Blender and Photoshop to create the textures. Additionally, I have experimented with procedural generation in Unity. I wrote several shaders in Amplifiy Shader Editor. The game includes physics calculations and a lot of mathematics. An internal editor has been programmed in Unity for the creation of tracks.
Various Flash and mobile games
Several prototypes of Flash and mobile games with Adobe AIR. Flash being discontinued by Adobe, the games have since been discontinued.
Consulting- Productions Blip Blop
Programming work of different modules and interfaces for an educational games platform. I joined the team of Productions Blip Blop to help out with integrating downloadable content management modules for their educational book lines.
Other projects
There are several other projects I have worked on over the years that have contributed to my experience as a developer.
Long-standing projects:
- Wallpaper manager on Windows (C ++).
- Screensaver manager on Windows (C ++).
- Screensavers (C++ / DirectX).
- Internal tools (C++ and Web).
More recent projects:
- Website development in PHP (some projects are still active like my corporate websites).
- Different prototypes of games programmed in Unity. Exploration of technologies and different styles of games.
Education and professional background
I completed a DEC in Industrial Computing at Cégep Lionel-Groulx in 1999. I also completed several refresher courses at the University of Montreal from to 2003 to 2005.
I started my career in 1999 as a C++ programmer. I occupied different positions as a C++ programmer and also in website development for a variety of clients.
Many of my jobs and contracts in development have allowed me to sharpen my skills as a programmer, but also in other related areas such as quality assurance and project management.